![]() |
|
PS How the Clair Obscur: Expedition 33 dev process powered creative design freedom - Printable Version +- Forums (https://ps5cord.com) +-- Forum: My Category (https://ps5cord.com/forum-1.html) +--- Forum: My Forum (https://ps5cord.com/forum-2.html) +--- Thread: PS How the Clair Obscur: Expedition 33 dev process powered creative design freedom (/thread-1910.html) |
PS How the Clair Obscur: Expedition 33 dev process powered creative design freedom - Massamo - 03-11-2026 PS How the Clair Obscur: Expedition 33 dev process powered creative design freedom I’m Tom Guillermin, co-founder and CTO of Sandfall Interactive, and I’m excited to share some insight into how our team created the community and critically acclaimed RPG Clair Obscur: Expedition 33. This blog draws on our session at the GDC (Game Developers Conference) Festival of Gaming, where video game professionals from across a range of […] https://blog.playstation.com/2026/03/11/how-the-clair-obscur-expedition-33-dev-process-powered-creative-design-freedom/ |