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PS How the Clair Obscur: Expedition 33 dev process powered creative design freedom - Printable Version

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PS How the Clair Obscur: Expedition 33 dev process powered creative design freedom - Massamo - 03-11-2026

PS How the Clair Obscur: Expedition 33 dev process powered creative design freedom

I’m Tom Guillermin, co-founder and CTO of Sandfall Interactive, and I’m excited to share some insight into how our team created the community and critically acclaimed RPG Clair Obscur: Expedition 33. This blog draws on our session at the GDC (Game Developers Conference) Festival of Gaming, where video game professionals from across a range of […]


https://blog.playstation.com/2026/03/11/how-the-clair-obscur-expedition-33-dev-process-powered-creative-design-freedom/